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Thursday, June 30, 2011

Library Book: Batman: Long Shadows


I found Batman: Long Shadows while I was at work today. As soon as I read the synopsis, I knew I had to keep reading!
Batman is presumed dead, so it is up to Dick Grayson to don the cowl and convince everyone that Batman lives on. The problem is that Dick Grayson is a very different man from Bruce Wayne. He fights differently and even acts differently from his predecessor. And unfortunately for him, Two-Face has noticed the differences.
So now Dick has to convince everyone (including himself) that he IS the Batman.
This was a really good story. But the graphic novel ends in the middle of a larger story arc. And unfortunately, Batman: Long Shadows is part of a longer story arc which includes Batman: Battle for the Cowl, Batman: Life After Death and a few other volumes. The library has neither of these titles, so it may be awhile before I get my hands on the rest of the tale.

Wednesday, June 29, 2011

Library Book: The Iron King


Julie Kagawa's The Iron King caught my eye a couple of months ago. I put it on my Chapters Wish List and then forgot about it. But then a few days ago I saw it go by while working at the library. So I decided to grab it then.

The Iron King is an interesting take on fey. Meghan Chase is the half-human daughter of Oberon. She is unaware of her fey heritage until her brother is kidnapped and replaced with a changeling. Meghan will risk everything to find him and bring him home safe.

And so Meghan embarks on a quest through the Nevernever with her best friend, who happens to be Robin Goodfellow. Along the way she'll meet a cast of fun characters like Grimalkin, a fey cat (who reminds me a lot of Edgewood Dirk from Terry Brooks' Landover series). And all the while, she is being fought over by the other fey, particularly her father and the Winter Queen Mab.

The Iron King was a very good story. It's the first book in the Iron Fey series. I'm not sure if I'm going to continue on with this series, but this book was really good.

Tuesday, June 7, 2011

Nonfiction: Game Writing: Narrative Skills for Videogames


My goal was to read Game Writing: Narrative Skills for Videogames in about two weeks; I would have read about a chapter a day. But it looks like I powered through the book a bit faster than planned!
I bought Game Writing while I was reading Professional Techniques for Video Game Writing. Both books were created by the IGDA. While reading Professional Techniques, I quickly discovered that it was the more advanced book. And so I snagged Game Writing from Amazon.
My original problem with Professional Techniques was that, while it is full of extremely useful information, the book is relatively advanced. The problem with Game Writing is that it tends to be a little too basic. The first few chapters were all about the basics of writing a story in general. I found myself very familiar with the majority of the concepts in the first half of the book. And then the last couple of chapters seemed a bit more on the advanced side. I think I need something that's like a happy medium between the two books right now.
Another thing that I didn't like was that unlike Professional Techniques, Game Writing does not have any exercises to try out. With the chapters in Game Writing covering more basic concepts, it would have been nice to attempt actually using them, especially now that I am feeling a bit more confident about what I know. But that's okay. I can either go back to some of the exercises in Professional Techniques or see what the next book I read on the subject of video game writing has to offer!
While I'm on the subject, I think I am going to take a brief break from the game writing books. My brain feels like it needs a fiction break!

Sunday, May 29, 2011

Library Book: Networking for People Who Hate Networking



I am planning a trip to a conference in the near future. Somewhere during my planning, I realized that I have never been to an actual networking event (especially with the intention of networking). So I ran off to the library to grab a few books. I immediately gravitated towards Devora Zack's Networking for People Who Hate Networking because I know I am an introvert; I'm uncomfortable with the traditional networking "rules."


Luckily, Devora Zack provides some great alternatives which work with an introvert's strengths. One big tip is that introverts need to work in some time to themselves so they can recharge their energy reserves. I really enjoyed her book, and I can't wait to give some of these tips a try at my upcoming conference!


Also, I liked the book so much that I decided to buy it on my Kindle! Now I'll be able to bring the book with me and go over things on the plane!

Wednesday, May 25, 2011

Nonfiction: Professional Techniques for Video Game Writing




I made a real push to finish Professional Techniques for Video Game Writing tonight. I started reading it a few days ago. While I did persevere, I quickly did realize that it's a bit more advanced than where I'm at. I'm going to need to go and read some of the other books on game writing that I have (which are more basic) before possibly re-reviewing this one. But I am really glad that I read it. I now have a lot more knowledge and insight into video game writing than I had before.


Professional Techniques for Video Game Writing is a book full of articles written by actual game writers. It covers a whole range of topics, from writing game manuals and tutorials to writing for all audiences and for new intellectual properties. I read it from cover to cover, but it's the kind of book you can easily peruse, reading the chapters that pertain to you. Reading the whole book all at once is a bit overwhelming, especially when you are new to game writing. But this is definitely a good book to digest in smaller chunks.


Oh, and my favourite chapter was by Andrew S. Walsh on Writing Tutorials. It was funny and super informative!

Monday, May 23, 2011

Masques



I've been reading a lot of nonfiction book lately. I was going to bring one of them to work with me yesterday when I changed my mind, opting to bring a fiction book instead. I was going to bring Mogworld, but at the last second changed my mind, choosing Masques instead. And I'm completely glad that I did!

Masques is Patricia Briggs' first book. It's been out of print for years, but was finally reprinted this past fall. Masques is the first book that takes place in Briggs' Sianim world. And while Briggs might think the book isn't as polished as her newer stuff, it was still fantastic to read! I didn't want to put it down!


Masques follows the adventures of Aralorn, a half-blooded shapeshifter, and her mysterious companion, Wolf. Employed by the Spymaster of Sianim, Aralorn is sent to spy on the ae'Magi, the head mage of the land. The Spymaster believes there is an assassination plot against the ae'Magi. But Aralorn uncovers something much worse - that the ae'Magi is not at all what he seems and is using dark magic to fuel his plots. So Aralorn finds herself and Wolf helping a dethroned King lead a ragtag army against the ae'Magi.


As I already mentioned, I really enjoyed reading Masques. I loved the characters, particularly Aralorn and Wolf. Aralorn was a young woman who wasn't afraid to stand up for herself (and who "Does not take orders, [but] will occasionally listen to suggestions"). She was funny, strong and just a joy to follow throughout the book. Wolf was in some ways her opposite, but he was still interesting. Together they were quite a pair! So if you're looking for a good tale with quirky characters, Masques is for you!

Thursday, May 19, 2011

Nonfiction: The Woman in the Story



I bought this book on the advice of a friend from the screenwriting class I took last summer. When my first draft of my screenplay sort of fell apart and I decided I should restructure it with one of my female characters in the lead, I decided it would be a good idea to look The Woman in the Story over.

I have to admit, I had a bit of a hard time getting through this. Yes, I got some good ideas for some things to consider when reimagining my screenplay. But the book seemed to really drag on with lots of lists and parallel lists. And even though I'm not normally bothered by the odd awkward phrase in a book, I found a few too many that they really started to annoy me. Maybe it's the fact that I've been marking papers for a few years. Or maybe I just expect better proofreading from a published book. But either way, if this book is ever republished in a second edition, I hope it's better edited.

My honest opinion is that this is a good book to peruse if you are interested in screenwriting. You should definitely look it over if you want to write heroines. Informative but a bit dense, this is a hard book to read from cover to cover.